Friday, August 30, 2013

The Station - modeling progress


Continued working on matte painting.  Isolated layers to ready for 3D modeling. 
Matched color to "Unstoppable" scene:

 

Thursday, August 29, 2013

Saturday, August 24, 2013

Station grid

Tried working in Maya 3D modeling this evening.  Spent time with the instructor learning how to properly create a Maya project folder (somewhat like creating scratch disks for video). 
Also worked from the text on how to create the projectionCamera and set the reference image properly so the objects don't pierce through. 
Found difficulty in setting grid to the horizon because the matte painting isn't finished. 
So here's the vanishing point grid I've added (above).  I would have shown my creepy cubes from Maya, but didn't save/render the project file correctly, I guess. 

Thursday, August 15, 2013

Sketch for 3D project

Sketch of idea for 3D modeling project - for Matte Painting final. 

Wednesday, August 14, 2013

Acceleropa - retouch

Updates:
Added trees in foreground - 3D elements. 
Added faint dirt trails from foreground and throughout background. 
Tried matching tower leaves' color more appropriately. 
Performed dodge on and around tower to create more sun weathered appearance (used dodge for trails). 
Deleted rock from side of car.  Burned underneath.
Tried to grunge-up the car using rust-red-dream reference. 
Added greebles to car. 
Color matched planets to mountain range. 
Leveled down extreme foreground to try to add more contrast. 
Added human skull to midground (a little dab will do ya). 

Additional reference:
 

Thursday, August 8, 2013

Acceleropa landscape

Performed some color matching for the midground and foreground.  Burned birds and extreme foreground.  Still need the vehicle and shadow cast from the tower.  Used the very first tower reference for the dark side of the tower.  Also added desert growth at the tower base.  Added more clouds using a cloud brush from: 

Friday, August 2, 2013