Sunday, September 22, 2013

Station Render


The right platform needs to be isolated to prevent the pole stretching.  And there's a linear gap between the main platform and lower rail platform (left)--could either move the camera over to the right or widen the lower platform.

Friday, September 20, 2013

Station - projection rendering





I created color and alpha files earlier in the week.  Tried setting up projection for background (middle shot) when I realized the Fit Type should be Match Camera Resolution, not Match Camera Film Gate (I'm currently using a Resolution Gate for the camera--just to be confusing).    
I finally rendered a working projected background (top).  

Friday, September 13, 2013

Station model



Completed model above, top.  [Saved trees as object file to insert later - they tend to bog down the program.]
The screen capture shows checking the normals before exporting object file.  I have to do this in order to work on models created in v2014 Maya outside of school - the school uses v2013.   


Thursday, September 12, 2013

Station - modeling progress

Pretty much done with modeling with exception of some overhead items and some wanted details. 
Will work on getting into some 3D projection tomorrow. 

Wednesday, September 11, 2013

Station - geometry

Learning more about how to utilize simple geometry.  Will etch in the detail using sculpt, vertex, face, etc.  Would like to finish up so I can go ahead and try placing the 3D cameras. 

Thursday, September 5, 2013

Station - modeling progress

Modeling still ongoing.  I'm not very good at sculpting, so I'm just going cube by cube for now.