Friday, December 6, 2013
Sunday, September 22, 2013
Station Render
The right platform needs to be isolated to prevent the pole stretching. And there's a linear gap between the main platform and lower rail platform (left)--could either move the camera over to the right or widen the lower platform.
Friday, September 20, 2013
Station - projection rendering
I created color and alpha files earlier in the week. Tried setting up projection for background (middle shot) when I realized the Fit Type should be Match Camera Resolution, not Match Camera Film Gate (I'm currently using a Resolution Gate for the camera--just to be confusing).
I finally rendered a working projected background (top).
Friday, September 13, 2013
Station model
Completed model above, top. [Saved trees as object file to insert later - they tend to bog down the program.]
The screen capture shows checking the normals before exporting object file. I have to do this in order to work on models created in v2014 Maya outside of school - the school uses v2013.
Thursday, September 12, 2013
Station - modeling progress
Pretty much done with modeling with exception of some overhead items and some wanted details.
Will work on getting into some 3D projection tomorrow.
Will work on getting into some 3D projection tomorrow.
Wednesday, September 11, 2013
Station - geometry
Learning more about how to utilize simple geometry. Will etch in the detail using sculpt, vertex, face, etc. Would like to finish up so I can go ahead and try placing the 3D cameras.
Friday, September 6, 2013
Thursday, September 5, 2013
Wednesday, September 4, 2013
Saturday, August 31, 2013
Friday, August 30, 2013
The Station - modeling progress
Continued working on matte painting. Isolated layers to ready for 3D modeling.
Matched color to "Unstoppable" scene:
Thursday, August 29, 2013
Sunday, August 25, 2013
Saturday, August 24, 2013
Station grid
Tried working in Maya 3D modeling this evening. Spent time with the instructor learning how to properly create a Maya project folder (somewhat like creating scratch disks for video).
Also worked from the text on how to create the projectionCamera and set the reference image properly so the objects don't pierce through.
Found difficulty in setting grid to the horizon because the matte painting isn't finished.
So here's the vanishing point grid I've added (above). I would have shown my creepy cubes from Maya, but didn't save/render the project file correctly, I guess.
Also worked from the text on how to create the projectionCamera and set the reference image properly so the objects don't pierce through.
Found difficulty in setting grid to the horizon because the matte painting isn't finished.
So here's the vanishing point grid I've added (above). I would have shown my creepy cubes from Maya, but didn't save/render the project file correctly, I guess.
Sunday, August 18, 2013
Thursday, August 15, 2013
Wednesday, August 14, 2013
Acceleropa - retouch
Updates:
Added trees in foreground
- 3D elements.
Added faint dirt trails from
foreground and throughout background.
Tried matching tower
leaves' color more appropriately.
Performed dodge on and
around tower to create more sun weathered appearance (used dodge for trails).
Deleted rock from side of
car. Burned underneath.
Tried to grunge-up the car
using rust-red-dream reference.
Added greebles to
car.
Color matched planets to
mountain range.
Leveled down extreme
foreground to try to add more contrast.
Added human skull to
midground (a little dab will do ya).
Additional reference:
Friday, August 9, 2013
Thursday, August 8, 2013
Acceleropa landscape
Performed some color matching for the midground and foreground. Burned birds and extreme foreground. Still need the vehicle and shadow cast from the tower. Used the very first tower reference for the dark side of the tower. Also added desert growth at the tower base. Added more clouds using a cloud brush from:
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